Moon-Knotted Ropeblade

“This ain’t a whip. It’s a silver-threaded nightmare that unties yer sanity before it strangles yer lungs.”

The Moon-Knotted Ropeblade is spun from sea-silk, grave-thread, and slivers of silver pulled under a full moon. It holds a dozen sailor’s knots that shift on their own when the moonlight touches ‘em—tightening, loosening, retying thoughts ya didn’t mean to share. The handle smells like brine. The tip? Like moon-touched madness.

Mike says he got it from a sailor who didn’t speak Common no more. “He whispered in tides,” Mike muttered. “Then tied a noose in the air and walked through it.”

It don’t just bind yer enemies—it knots yer bloody brain.
👉 Bring this rope into a session and watch the table panic. More unsettling tools at the Tavern Armory, or tell us what you’d tie it to.

Moon-Knotted Ropeblade – Weapon Stats

Weapon Type: Martial Melee Weapon (Reach, Finesse)
Damage: 1d6 slashing + 1d4 psychic
Properties: Finesse, reach, special (requires attunement)
Special: Moonbind & Madness

  • Moonbind (Night Effect):
    Under natural moonlight, the Ropeblade can grapple incorporeal or ethereal creatures as if they were physical, using Dexterity in place of Strength for the check.

  • Whispersnare (Crit Effect):
    On a critical hit, the Ropeblade embeds a knot of silver will in the target’s mind. They must succeed a Wisdom save (DC 15) or be Silenced and Frightened until the end of their next turn, as their thoughts tangle.

  • Mental Tripwire:
    When held, the Ropeblade allows the wielder to sense hidden thoughts. Once per short rest, they may ask the GM for a vague emotional “pulse” from one nearby creature (as detect thoughts, surface only).

  • Knot Echo (Defensive Reaction):
    When hit by a melee attack, the wielder can force the attacker to make a Wisdom saving throw (DC 13) or hesitate as their own memories loop (attacker loses reaction next round).

  • Cursed – Unraveling:
    While attuned, you must pass a DC 13 Intelligence save each dawn or suffer -1 to Insight, Investigation, and Arcana checks for the day. The knots remember too much—and they start with you.

GM Notes:

Fits best in eldritch or nautical arcs—deep sea temples, forgotten lighthouses, lunar cults. Makes a beautiful contrast with more grounded weapons like Stonehearth Grudgeplate. Great for dex-based control builds or haunted bards who’ve seen too much.

Pair it with:

Wrap it tight. Don’t listen too long. And for the love of Bahlin’s bent fork—don’t untie the middle knot.
👉 There’s more where this came from: the Tavern Armory’s full of bad ideas with sharp edges. Pick one. See what unravels.

FAQ

Q: Can this be used to tie creatures up like a normal rope?
A: It can—but it don’t stay tied unless the creature’s will stays tangled. You’ll feel when it’s slippin’.

Q: What if the moon isn’t out?
A: Then it’s just a real fancy whip… until the next night. Hope yer not in a cave.

Q: Can the knots be untied manually?
A: Go ahead. If ya like forgetting yer own name.

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Brimstone Wishbone