Mission‑Based Play for Rotating Groups

In groups with frequent absences, continuity can stall a story. To keep the game moving, I designed sessions as stand‑alone missions with a loose overarching arc. When someone missed a week, it only took a short paragraph to catch them up; the story never hinged on a single player’s presence.

Designing your narrative around modular missions makes it easy to accommodate busy schedules without derailing the campaign.

Further reading from Mike’s Tavern:

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Standing Your Ground When a GM Plays Rules Lawyer