Balancing Overpowered Combats Without Spoiling the Fun

A combat encounter was about to break because one player’s build could drop enemies in a single turn. Rather than nerf that character, I made the whole table a little stronger and added multiple foes leading up to a tougher mini‑boss. The player still got the power trip they needed, but everyone got to participate in a longer, more challenging fight.

Balancing overpowered mechanics isn’t about taking away fun – it’s about spreading it around and scaling the threat accordingly.

Further reading from Mike’s Tavern:

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Turning a Quiet New Player Into an Engaged Roleplayer

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Taming the Arrogant Player Without Losing the Game