
Welcome to Mike’s Tavern: Your Tabletop RPG Resource Hub
By Belwin’s bronze pauldron, ya actually found the front door. Most folks wander the digital woods for hours before they get here; and that’s if they don’t get eaten by a rules lawyer on the way in.
This place? It ain’t some wizard’s tower stuffed with theory scrolls and soft-handed advice. Mike’s Tavern serves it hot, real, and rough around the edges, just like a good session should be. Whether yer runnin’ games, playin’ ‘em, or wonderin’ why yer last party collapsed in a puddle of passive aggression, we’ve got tools to help ya do better next time.
I’ve seen enough bard-fueled meltdowns and “it’s what my character would do” disasters to know what breaks a game. And more importantly. What keeps it alive. This place ain’t here to coddle ya. It’s here to make yer table stronger, sharper, and fun as a drunk goblin in a mimic shop.
And if I sound like I’ve got strong opinions, it’s ‘cause I do. I once lost a whole session to a rogue’s sidequest about cheese. Never again.
Who Is Mike’s Tavern For?
If yer the kind o’ person who’s ever said, “This game would be perfect if my players didn’t keep flirting with the necromancer,” then this place was built for you.
Mike’s Tavern is for the GMs who prep like warlords and still get blindsided by bard drama. For the players who’ve realized building a character sheet is easy, but building a party? That’s the real work. It’s for the tables where everyone wants to have fun, but no one wants to talk about what “fun” actually means.
New to the hobby? You’re welcome. Burned out veteran? Me too, pull up a stool. We don’t care if yer first session was last night or back when THAC0 walked the earth, if you’ve got a love for the game and a table that needs fixin’, we’ve got somethings for ya!
And if you’ve never accidentally derailed a campaign by trying to seduce a lich, congratulations! Yer already ahead of where I was at level four!

Listen, me lads and lasses, here we dish out the kind o’ content that keeps yer table from crashin’ harder than a cart full o’ cursed ale.
There’s GM guides for running sessions that don’t devolve into chaos by hour two. Articles on how to build villains players actually hate (instead of just stabbing). Session structure tips. Encounter design. NPCs with teeth. All of it written so ya don’t need to be a lore goblin or a rules lawyer to use it.
We’ve got player tips, too. Not just “how to win,” but how to play well. How to stay involved. How to be the kind of party member who lifts the game instead of draggin’ it down like a soggy mimic rug.
And then there’s the Tavern Tales. Stories, satire, wild theories, and the occasional deep rant about why session zeros should be law and why every table has a rogue who thinks they’re the protagonist.
Everything here’s meant to be useful, sharp, and worth yer time, ya milk drinkin’ surface dweller! Whether you’re patchin’ holes in a broken group or buildin’ somethin’ new from scratch.
What Mike’s Tavern Offers
The game’s better when ya don’t go it alone, trust me on that, lad. I once tried runnin’ a solo campaign with just me, a goat, and a deck of cursed cards. Three hours in, I was talkin’ to the furniture and losin’ initiative to a barstool.
So don’t be a fool! Join the crew!
Whether ya drop by to share a war story, argue about the ethics of fireballing indoors, or just lurk and learn from the shadows, you’re welcome here. The Tavern’s open to GMs, players, fence-sitters, and dice hoarders alike.
We’ve got new articles comin’ in all the time. Tips, tools, tales, and the kind o’ advice ya won’t find in any rulebook. Stick around. Ask questions. And if you’ve got a table of yer own, raise a mug for us when the session ends.
‘Cause in this Tavern, the ale’s imaginary, but the support’s real.
Join the Tavern Community
Questions, ideas, or a story to share? Mike’s Tavern is always open to fellow adventurers, come and chat anytime.