The Action Economy Goldmine: How to Squeeze Three Turns Into One
Mike’s Personal Experience
There was once a wizard in our group known as “Three‑Turn Theo.” He’d cast Haste on himself, use Quickened Spell to fire off two big spells, then use a bonus action to hide behind my barrel chest. It felt like he took three turns to everyone else’s one. That’s the power of the action economy — it’s not about getting extra actions, but making each one count more than your opponents’.
Here’s how to strike it rich.
1. Cast Haste (5e)
Doubling your speed and granting an extra action (for one weapon attack, dash, disengage, or hide) is huge. Put it on a rogue or fighter for devastating results.
2. Use Quickened, Bounded, or Swift Actions
In PF2e, classes like magus, bard, and thaumaturge can cast quickened spells or use actions that don’t provoke.
3. Action Surge and Nova Rounds
Fighters in 5e get Action Surge, effectively doubling their actions for a turn. Combine with smites, sneak attacks, or Hunter’s Mark.
4. Plan Your Sequence
Don’t waste actions. In PF2e, your first attack uses your best bonus, so make sure it’s your heavy hit. Use quick buff spells as actions before attacking.
5. Aid, Flank, Then Attack
Spend an action to Aid an ally, granting them a bonus, then follow up with your own attack. Teamwork multiplies actions.
Don’t Waste Another Turn, Lad
Want to master time? Visit the Tavern Armory for items that grant extra actions, dig through GM Wisdom for advice on pacing turns, and share your time‑bending stories via Contact. Every second counts.
Final Thoughts
The action economy is the hidden currency of combat. Spend yours wisely, and you’ll seem unstoppable.
You’ve Heard the Lesson — Now Earn the Legend
For more guidance on efficient play, explore When No One Agrees on What Winning Means and Not Every Scene Needs a Monologue, Lad. After all, time is precious — in game and out.