Glove of the Second Grip

“Some say it belonged to a swordsman who died refusin’ to let go. His ghost didn’t leave—the glove just made room.”

At first glance, it’s a simple glove—well-oiled leather, brass fasteners, and stitching that’s seen decades of wear. But slip it on, and you’ll feel a faint pressure… like someone else is reaching out with you. The Glove of the Second Grip houses a phantom hand, half-attached to the veil between life and death. It’s silent, obedient, and always ready to lend aid. But never far behind is the question: whose hand is it?

Mike found it in a cave deep under the Spires, next to a sword still floating mid-air, held by nothing. “Didn’t feel cursed,” he said. “Just lonely.”

Sometimes one hand ain’t enough. Sometimes the second ain’t yours.
👉 Looking for subtle magic, spectral utility, and a bit of eerie style? Grab the Glove of the Second Grip at the Armory, or reach out to us—we’ll pretend we don’t flinch.

Glove of the Second Grip – Wondrous Item (Trinket)

Rarity: Uncommon
Attunement: Yes
Slot: Hand
Weight: Light (1 lb)
Special: Ghosthand Utility

  • Phantom Reach (1/day):
    Once per day, summon the glove’s spectral second hand for up to 1 minute. This hand behaves like Mage Hand, except:

    • It can only interact with weapons, tools, or items you’ve already touched.

    • It can grip, parry, or hold objects with strength equal to 10.

    • It cannot attack—but it can aid in checks like climbing, sleight of hand, or loading crossbows.

  • Haunting Tether (Flavor):
    While attuned, you may feel light pressure, as if another hand gently steadies yours during high-stress moments. This grants no mechanical bonus—but has been known to spook casters, reassure warriors, or creep out monks.

GM Notes:

This is subtle magic—perfect for creative utility players, sword-and-board fighters who want an extra edge, or rogues who need to juggle gear. Introduce it in crypts, battlefields, or abandoned training halls. Let the roleplay do the heavy lifting.

Pairs beautifully with:

It don’t swing. It don’t slash. But it remembers how to help.
👉 Want a whisper of magic in yer grip without blowin’ up the table? Glove of the Second Grip is waitin’. Just… maybe ask permission before usin’ it.

FAQ

Q: Can I use this to dual-wield?
A: Not directly. But it can hold a backup blade or reload while you focus. Handy, not greedy.

Q: Does it trigger spell components?
A: Only if they’re somatic and you’ve used that item before. It ain’t a spellbook—it’s a helper.

Q: Is the ghost inside hostile?
A: No… but it remembers. Who? You’ll find out. Eventually.

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The Dripping Locket