The Emberhook Blade
Part One of the Embervault Series
“By Koldron’s flaming apron, it ain’t cursed — it’s just takin’ its sweet time to become legendary.”
Mike’s Take: A Blade That Burns for the Patient
Some weapons shout when ya draw ’em. Others whisper promises of glory. The Emberhook? It don’t say a thing — not ‘til you’ve earned it.
I first saw this blade in a shattered forge half-buried under a mountain, still sittin’ in the coals like it didn’t know the war was over. Plain steel. No runes. No glow. Just heat, smolderin’ beneath the metal like a barkeep's long grudge.
Gave it to a young warrior once. Told him, “If yer still breathin’ by level five, you’ll see why it matters.” Lad came back years later with a beard, a limp, and a sword that lit the room like a midsummer hearthfire.
See, the Emberhook ain’t a showboat. It’s a grower, part of a rare set of relics known as the Embervault Series — gear that don’t hand you power. It waits for you to become worthy of it.
Wanna see the rest of the set? Not like I’d give it to a milk-drinkin’ gem-dropper, but here ya go:
The Emberhook Blade — Stats & Scaling
This ain’t no “roll and forget” blade. It’s the kind of sword that rewards commitment. Ideal for fighters, paladins, rangers — anyone willin’ to keep a blade long enough to burn with it.
Weapon Type: Longsword (versatile)
Rarity: Uncommon → Very Rare (scales with level)
Base Damage: 1d8 slashing (1d10 two-handed)
Trait – Emberwake:
Level 1–4: No bonus damage yet. On hit, target must make a DC 10 Constitution save or suffer disadvantage on Stealth for 1 minute (due to glowing wound heat).
Level 5–9: Weapon gains +1 to damage. On a critical hit, add 1d6 fire damage.
Level 10–14: Damage bonus increases to +2. Crit fire damage becomes 2d6 and lights a 10-ft glow for 1 round.
Level 15+: Damage bonus is +3. Crit deals 3d6 fire, and the target is set ablaze, taking 1d6 fire per turn until extinguished (action required).
GM Hook: A Blade for the Long Haul
Drop it in an old dwarven vault, branded with your world’s equivalent of “prototype.” Or tuck it away in a dusty noble's armory as “the sword that never quite did anything.” Then watch it smolder to life in the hands of a PC too stubborn to swap loot every level.
Mid-Article CTA: One Blade. Five Relics. Endless Bruises.
📌 If ye like yer gear fast, flashy, and full of hot air, go buy somethin’ from a surface elf.
👉 But if ya believe in gear that grows with yer tale, the Embervault Series is yer new obsession. Start with this blade, then track down the other relics scattered across the Tavern Armory. And if ya break the blade, don’t come cryin’.
FAQ
Q: Can the Emberhook be upgraded with forgework or magic?
A: Only by heat-born means — volcanic forges, elemental bargains, or dwarven rune-tempering. Slappin’ enchantments on it’s like puttin’ frosting on stew.
Q: Does the fire damage stack with other fire enchantments?
A: If yer DM allows it, aye. But even stacked, the flame ain’t the core — the commitment is.
Q: Can a rogue or bard use it?
A: Only if they’ve got the arms to swing it and the guts to keep it. Though I once saw a bard use it as a fire poker. He didn’t survive the orc barbecue.
Final CTA: Light the Forge, Not Just the Fight
📌 By Harnak’s shattered pickaxe, if yer lookin’ for gear that actually earns its legend, ye’ve found it.
👉 Dive into the rest of the Embervault Series and build a character who doesn’t just level up — they ignite. And if ye’ve questions, complaints, or a spare ale to share, send a scroll to the Tavern. I’ll respond after me nap.