The Starcaller of the Shrine

“You are the echo. I am the bell.”

Mike’s Personal Thoughts

a prophetic NPC from Mike’s Tavern for D&D 5e & Pathfinder 2e. Roleplay-heavy oracle with foreshadowing hooks, optional boons, and campaign-shaping revelations.

Now I’ve met clerics, paladins, priests — aye, even a bloody moon cultist once. But this one? He ain’t devout.

He’s possessed by belief.

They call him the Starcaller, and he lives — if you can call it livin’ — inside the Shrine of the Thirteenth Sign, deep in prayer or convulsion or both. He doesn’t blink. Doesn’t eat. Doesn’t move much… unless the stars say to.

And when he speaks?

It ain’t a sermon. It’s a warning wrapped in poetry, soaked in blood.

Some think he’s a prophet.
Others say he’s just mad.
Me? I think he saw somethin’ in the falling star that the rest of us weren’t supposed to.

And it spoke back.

Character Overview

Character Type: NPC (but nearly a myth)

Build Type: Roleplay–Heavy, Social Trigger

Build Role: Oracle, Liar, or Herald (depends on the GM’s truth)

Who He Is (Or Thinks He Is)

The Starcaller claims to have heard the Thirteenth Sign speak its name aloud when the star crashed. He was a simple monk once — caretaker of the shrine — until the impact shattered his mind into starlit fragments.

Now, he calls the Conclave a trial ground, the players “candidates,” and the fallen star “the mouth of judgment.”

He refers to himself not as a man, but as a vessel.
And every now and then, his shadow doesn’t match his body.

He’s either:

  • a vessel for the star’s will

  • a puppet of the Voice Beyond

  • or a fraud so convincing, he’s become his own god

What He Looks Like

  • Skin: Pale and stretched, etched with constellations tattooed in ink that shifts under moonlight

  • Eyes: Pure white, not blind — just lookin’ through ya

  • Clothing: Robes stitched with star maps — most of which don’t match any known sky

  • Voice: Hoarse, ragged, musical — like a prophet who’s screamed his sermons across three lifetimes

Presence:

His shrine is silent. Always. Not because no one speaks — but because his presence consumes sound. When he begins to chant, birds fly away, torches dim, and even Vimra grows uneasy.

Narrative Role & Gameplay Use

The Starcaller is not a merchant, a quest-giver, or a villain. He’s a cosmic variable — a wild, living prophecy with just enough truth to make yer players terrified of the rest.

Use him to:

  • Shake their confidence

  • Warp their sense of what’s real

  • And foreshadow the Voice Beyond the Star

Lore Function:

The Starcaller’s shrine is a focal point — one of the oldest places in the Conclave. The Thirteenth Sign, long scrubbed from sky-maps, pulses in the floor of his chamber. Sometimes it bleeds light. Sometimes it whispers backwards.

He interprets this.

Badly.
Brilliantly.
Both.

He might bless a player by marking their skin with stars. Or he might declare they’ve already failed — before they even know the rules.

“You are the third flicker in a dying sequence. Remember the warmth of your last breath.”

Optional Mechanics (For GMs Who Want More)

Prophecy Surge
Once per session, the Starcaller seizes, chants, and declares a future. The GM may choose to:

  • Reveal a hidden truth (a PC’s secret, a villain’s plan, etc.)

  • Lie convincingly, and watch the party spiral

  • Give a cryptic vision: “When flame meets mirror, the thirteenth will wake.”

The Sign’s Blessing (Optional Buff)
If the party earns his trust (or mercy), he can etch a falling star sigil on one PC.

Effect:

  • Once, the player may re-roll any saving throw after knowing the result

  • But from that point on, they dream in static and hear ticking when alone

Trigger:
Use this if you want the player marked by fate — especially if they’ll face the Voice Beyond the Star later.

He’s the Spark That Lights the Wrong Candle

👉 This ain’t a man to fight. He’s a narrative fuse. Light him when the arc needs heat, doubt, and shiverin’ prophecy. If the party walks away confused, disturbed, and wondering if they’re the villain? Good. That’s how ya know he worked.

Visit the Shrine of the Thirteenth Sign
Read Ilyra’s Echoes

FAQ

Q: Can the Starcaller be killed?
A: Yes. But when he dies, he gasps “Wrong choice.” And three stars fall that night.

Q: Is he actually in contact with the Voice Beyond?
A: Maybe. Or maybe he is the voice’s first experiment. Either way — the truth isn’t safe.

Q: What happens if the players ignore him?
A: He shows up again. In dreams. In whispers. Maybe in mirrors. Maybe behind them.

Trust Him — At Yer Own Peril

👉 The Starcaller ain’t about balance. He’s about tipping it. Use him to draw lines the party didn’t know they were crossin’. Let him bless, curse, or simply haunt. But most of all — let him question everything.

About Mike’s Tavern
Contact
Return to the Starfall Conclave

Related Lore Across the Conclave

Don’t trust the Starcaller — and don’t ignore ‘im either.

He’s mad. Or he’s right. Or both. Follow his path to the Shrine of the Thirteenth Sign, or ask The Thirteenth why their name still echoes inside his mouth.

Next
Next

The Warden of the Chained Stars