The RPG Table Ain’t Therapy, But It Can Still Be Kind to DnD Players
Folk come to the table for all sorts of reasons.
Some come to laugh, some to escape, some to remember who they were before life kicked their ribs in.
And once in a while, someone sits down not because they’re ready to play, but because they don’t know where else to go.
That’s where kindness comes in, lad.
Not pity, not preaching, just kindness.
By Durven’s Last Tankard, this tavern’s seen more tears than spilled ale.
And I’ll tell ye this: no game’s worth playin’ if it can’t hold a bit of sorrow without fallin’ apart.
Mike’s Tale: The Quiet Night
One winter, a new player joined our table. Said she used to play with her brother.
Didn’t say much else, and no one asked.
She rolled her dice like someone who’d forgotten how to breathe.
The party treated her kindly, but they didn’t fuss.
They laughed when she did, they fought beside her when it was time, and when she needed a moment, they let her take it.
By the end of the night, she looked lighter. Didn’t smile big, just small. That was enough.
Kindness isn’t always about sayin’ the right thing. Sometimes it’s about lettin’ people belong, even when they’re not ready to talk.
That’s the same lesson buried in Ye Can’t Heal a Heart with Hit Points and When Grief Sits at the Table, Pass the Dice Gently. Different stories, same truth.
The Table Is a Hearth, Not a Couch
When someone sits at your game with heavy shoulders, don’t treat the table like a therapist’s chair.
The goal isn’t to solve. It’s to share.
Games give us a place to breathe, not confess.
To laugh without explainin’, to cry without defendin’, to roll dice that don’t judge what we’re carryin’.
Let the story do the healin’ it can. Don’t pry, don’t fix, and don’t turn the campaign into a sermon.
If they want to talk, they will. And if not, let the quest speak for them.
If you’re unsure how to balance heart and play, read The Strongest Character at the Table Is the One Who Listens. It’ll teach ye how to stand steady while others crumble a bit.
Good Players Know When to Hold Back
Sometimes kindness is knowin’ when to keep yer mouth shut.
When to let someone take their turn in silence.
When to let them fail a roll without mockin’.
When to cheer softer, so the noise don’t sting.
The best players I’ve known didn’t lead every moment. They made room for the rest.
That’s what builds real fellowship, not just strong stats.
And if someone ever mistakes kindness for weakness, remind them of When the Table’s Full But It Feels Empty. It’ll show why the best tables are built on trust, not just dice.
The Mid-Tavern Reminder
Kindness ain’t soft. It’s steel wrapped in patience.
It’s what keeps the ale warm and the party together when the story cuts too close to real life.
👉 Learn more on keepin’ yer heart steady at Tavern Etiquette, or pull up a stool at Mike’s Tavern and remember why we play together in the first place.
What Kindness Looks Like at the Table
Offer help, but not attention.
Ask once if they’re alright, then trust their answer.
Laugh with them, not at them.
Don’t make their grief the story.
If the table feels heavier than usual, it might be time to check yer tone.
A lighter game can still carry deep folk, so long as everyone knows they’re safe there.
If you’re the GM, start with When Yer Players Show Up But Their Minds Don’t. It’ll remind ye how to steer quiet sessions without breakin’ the spell.
Kindness Is a Skill
Don’t think of it as personality. Think of it as practice.
Each session’s a chance to temper yer patience, sharpen yer empathy, and remember that every player’s got a story behind the one they’re tellin’.
If you’re ever tempted to give up on someone who’s strugglin’, read When You Gave Them Everything And They Still Want More. It’ll show ye what resilience looks like when care starts to cost ya.
By me beard, kindness might be the toughest skill to master at the table. But it’s the one that keeps folk comin’ back.
FAQ
Q: What if someone turns the game into a therapy session?
A: Don’t shame them. Gently guide the focus back to the game. Let the story carry what they can’t say aloud.
Q: Can kindness ruin tension or tone?
A: Not if it’s real. Compassion doesn’t kill the mood. It deepens it.
Q: How do I balance caring with playin’?
A: Keep the game goin’, keep the mood human, and remember that story and heart can share the same table.