Helping a Shy Player Find Their Voice

In Mike’s Tavern’s DND 5E and Pathfinder 2E advice, learn how to help shy players find their voice at the table. Practical GM tips for creating a safe, engaging space where quieter players can shine.

Not every player at the table is loud, and that’s not a bad thing — but sometimes, a shy player stays quiet because they’re worried they’ll mess up, slow the game down, or get ignored.

I’ve seen this firsthand. We had a bard in one of my campaigns who barely spoke for the first three sessions. Not because she didn’t have ideas, but because she felt like the more vocal players “had it handled.” So I started creating openings for her — asking what her character thought about a decision, inviting her to make the final call on a plan, and giving her room to describe her spells.

Within a month, she was cracking jokes in character and pushing the plot forward with her own ideas. The difference wasn’t in teaching her to talk more — it was in making sure she felt her voice mattered.

If you’ve got a shy player, be intentional about giving them room. It’s not about forcing them to be the center of attention — it’s about making sure they know the table wants to hear them.

Further reading from Mike’s Tavern:

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Taming the Arrogant Player Without Losing the Game

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The Temple With Crumbling Pillars